![]() And National Geographic was chosen as an information partner and supplier of photos and videos. They made him the main character of the game Hidden Expedition: Everest. Big Fish Games recruited the world-famous climber Edmund Viesturs as a consultant. It’s enough to know a couple of facts when understanding the scale of creating a hidden object game. Hidden Expedition: Titanic, Hidden Expedition: Everest Starting with the computer game Hidden Expedition: Titanic, they captivated thousands of fans, and their follow-up game in the series, Hidden Expedition: Everest, was released for the iPhone. The popular Hidden Expedition series includes as many as 17 games. The first major casual game developer to make headway in the hidden object genre was Big Fish Games. Despite the sometimes frightening graphics and sounds, the game turned out to be very atmospheric and interactive. The game’s navigation utilizes the mouse: the player clicks (often at random) on various objects, finds hidden cards, and moves on. The player walks around the 12 mysterious rooms of the mansion, collects 53 cards from the deck, and deciphers the clues to complete the game. The universe created by Lewis Carroll inspired the plot. One such HOG pioneer, Alice: An Interactive Museum, was created for Windows 3.x in 1991. Where’s Waldo? The Fantastic Journey (Book 3) Alice: An Interactive MuseumĪt first, computer games used only basic mechanics in the hidden object genre – the search for objects and differences. There were also wimmelbooks, in which each illustration is a search scene. They featured Waldo, a guy in glasses and a red and white striped sweater, who hid in a large crowd of people and objects. Some will remember a series of magazines with colorful I Spy spreads. The entertaining sections like Spot the Difference and Find 10 Objects are the progenitors of modern puzzles. The original prototypes of casual I Spy games were in old magazines. History of the genre and the first HOPA games The list of objects is presented in words, silhouettes, and anagrams, limiting the time to complete the level and complicating the process in various ways. HOPA games (hidden object puzzle adventure) are casual games in which the player looks for hidden objects. What do puzzles from magazines of the 90s and modern I Spy games have in common? What is the success formula for hidden object games, and how to create an interesting product in an unpopular genre? Let’s find that out.
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